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R.A.C.C.O.O.N
3D Action Platformer

Tiny paws, big crimes – bolt your way through the museum as a devious raccoon with an urge to steal. ​

You're not here to admire art – you're here to snatch it!

Project Overview

The Team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 1 Technical Artists

  • 5 Game Programmers

  • 1 Musician

Production Time:

  • 9 weeks full-time.

Engine:

  • Unreal Engine as a level editor

  • Feather Engine, made by the team

Reference Game:

My Contributions:

  • Project Coordinator

  • Ownership and creator of Level 1

  • Assisting in creating other levels

  • Scripting in Feather Engine 

  • Level Art

  • Member in taskforces such as gameplay, environment, metrics, and more

Key Highlights

Level Overview

When I started creating this level I knew it was going to be a level about onboarding the player. First I did a very basic layout of the level and then divided different parts into where I wanted to teach the player the game mechanics.​

The process after that was a lot of playtesting and iterating on the different areas to make them a bit more interesting in shape and logically connected with corridors and such leading to the different exhibitions.​​

The Exhibitions

Since the game takes place inside a museum we wanted the exhibitions and the style of it feel a little bit wacky, where they would exhibit household appliances but they are bigger than usual. This made so we could justify using those as platforming segments throughout the game. 

I also did most of the set dressing of this level, and you can see some of the result in the screenshots.

Screenshots

Contact

E-Mail: pontus.hedenberg@gmail.com
Phone: (+46) 73-09 78 225

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