Good Knight Games was a game development studio founded by students from BTH - Blekinge Institute of Technology, Karlshamn. During our time as a studio we developed Green Reality and Uncanny Furniture Store.
Our main focus was to develop games for the Virtual Reality (VR) audience. Our Facebook page.
Niklas Mikkelsen (CEO, Programmer & Designer)
Didrik Lepistö (Artist & Designer)
Pontus Fredriksson (Programmer & Designer)
Pontus Hedenberg (Designer & Programmer)
Office space at school, with motivational papers.
Inside our office, very messy!
Niklas and Pontus F is working hard in the new office. Pontus H is hiding and Didrik is taking pictures.
Exhibiting Green Reality at Live Green Festival in Karlskrona.
Green Reality is a VR game for HTC Vive developed together with Live Green Festival in Karlskrona, Sweden. The game focuses on keeping the world alive and well, the player must throw various trash that is thrown upon them, then pick it up and place it into the correct garbage bin. If the player manage well the world will progressively go from a rainy dull day to a more green and lively society.
What did I do?
* A category definer for various trash.
* A script that checked what type of trash was thrown in what garbage bin.
* Timer/clock on the arm to see how much time there’s left on the gamesession. After the session is over, all the missed or wrong trash is showed visually.
Delusion is part of our bachelor thesis at Blekinge Institute of Technology. The abstract of our thesis, which the game is based around can be read below;
“This bachelor thesis aims to encourage other creators in norm creativity within the horror genre. This genre has become ever-repeated when it comes to certain horror elements. By working around the architectural atmosphere as the main entrance to create new concepts in the horror genre, we have developed a digital game that tries to remove the antagonist from the game and only bases the horror on the atmosphere.
The methods used to execute and inspire the design have been a visual game analysis, "The 4-layers approach" and modular level design. The result of our digital game was entirely due to the fact that the player created a thought that an antagonist existed while in our case the enemy was only the architectural atmosphere. The hardest part of this bachelor thesis was that horror is such a subjective genre and the players will react differently, if at all.”
What did I do?
* All of the coding in Blueprint (Unreal Engine).
* Level design of the house.
Design: Pontus Hedenberg, Emil Ljungcrantz
Programming & Level Design: Pontus Hedenberg
2D & 3D-Art: Emil Ljungcrantz
Audio: Various users from freesounds.org
If you want to try the game or read our thesis (in swedish), follow these links;
Lighthouse is a small cozy scene I made by myself. My purpouse was to practice making my own models and then build a scene out of them. A fun little task that I was proud of.
What did I do?
All of it. Except the water.
Software used; Maya 2017 & Unreal Engine.
One Last Journey
One last journey is a fictional take on funerals. The task for the curriculum was to create something based on design fiction, which means something that potentially could happen in a near future.
So the story about this small prototype is that the wealthy people on the earth have the money to buy this service. When they send out their recently dead family member, it's their job to explore space with their own unique pod. If their pod detects something new or interesting, it's their relatives who will get the honor to contribute to research.
What did I do?
* The colored rings that symbolizes different orbits.
* Orbit system.
* Some audio programming.
Design: Pontus Hedenberg, Niklas Mikkelsen, Jonatan Finsberg, Emma Högberg, Johan Mauritzson
Programming: Pontus Hedenberg, Niklas Mikkelsen
3D-Art: Niklas Mikkelsen
**This space map is part of a web page that isn’t online.
Uncanny Furniture Store
Uncanny Furniture Store is a VR game developed for the Oculus Rift togheter with three other students. You play as a security guard at a furnishing store during night time. Your task is to do your mainly patrolling routine, but something happens in the middle of your routine and the store is having power failure. Furniture is moving around and behaving differently, even the lights that just stopped working is behaving odd. Can you make it back to your office and seek safety?
I wasn’t a big part of this project but I helped the three others develop some things such as event triggers and an event that includes a characters shadow appearing on a wall while you cannot see this creature.
Really dark screenshots cause of really dark game… sorry. :(